The rear of the car is forced down somewhat, lifting the front end. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. The game features fast arcade-style gameplay, along with a variety of cab 'stunts'.
North of the map, past the baseball stadium, a high rise city can be found for further adventure. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco (possibly due to the fact that Sega's American headquarters are located in San Francisco). The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Gus drives the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic. The best acceleration/deceleration and braking. The fastest floored speed but worst controlling.
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The player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases. Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery.
In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00.įor each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding). The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible.